Thursday, March 8, 2012

Character: Bob-Ins the Scrivener

Age: Middle aged, Hair: Brown Short Graying, Beard: Full Well Groomed, Eyes: Grey, Colours: Grey
Appearance Keywords: Worried, Slow to heal, Studious, Dutiful

Bob isn’t too well known in the village, being one of the few people in town that can read and write, he is often inside doing just that. He is known to threaten to volunteer for duties that no one else wishes to do. This usually has the effect that someone else gets volunteered in his place. It seems as though he is very willing to follow through with the things he volunteers for.

He was in the same “food finding” group as Lansy before Myconids chased the group and he got separated.

After Lansy, Ard, Dee and Darg get lost in the woods, they eventually find Bob stuck under a fallen tree near a path used by Myconids. Dee and Darg escorted him back to the village. When Lansy got back to the village, he took all the papers from Rar’s room and brought them to Bob to look through.

Recap Song by Maryam

Day of the Banquet

[6th day of the 10th moon of the year, Year unknown]

(Having convinced the king that they would get a delicacy for his feast, Born, Syl, Lansy, Ard, Dee and Darg set off to plan a way to rescue Lans and the villagers taken by Myconids. Born and Syl followed Gim to the goblin camp, while Ard, Lansy, Dee (and Darg, unknowingly) search out the Myconid nest.)



Born and Syl follow Gim’s lead

They walk swiftly and kinda funny

On the path to the goblin’s colony

Little did they know that chikichikikatchooki

Would come a-bugging (he is a bug seriously that’s what I’m saying)

On their way born was thinking

Amazing thoughts of ancient history

Surely He could win the goblin’s trust and more

By impersonating their mighty god, Morot

That was the plan and believe or not

With a bit of bark, mushrooms and glowing pollen

They took a shot and it all worked out in the end

Syl and bug dressed as mushroom slaves with a godly Born at the helm

Manage to Convince the goblin chief to raise an army

And attach the Myconids with them

They would attack at dawn and many would perish but that was okay

Because they would soon replenish

Reproduce and copulate, Born said !

Feed the weak to the strong he also said.. but that was weird…

I case you lost track since last session

The point of this Is to set up a diversion

To save our friends trapped in some mushroom prison

back to the village the gates are opened wide and the mayor’s life in jeopardy

The women left behind and all the men were taken by the self-proclaimed king

He thinks us adventurers are setting up a trap for him because he is Paranoid

He is headed to the goblin camp to find a magic sword of his ancestry

Born and Syl converse with Dal

While they are gone The mayor’s daughter

will make sure her daddy doesn’t die

Chikichikikatchooki has a great plan to use tunnels in the ground not far

Free the villagers from the king and who knows maybe get that sword

Anyway we won’t let the king and his guards stop out war

We want the goblins to still attack the Myconids at dawn

Because we spent a whole session setting that up

If he ruins it it would really be fucked up

Recap by Noah

Night before the Banquet

[5th day of the 10th moon of the year, Year unknown]

Haunted by a night of strange dreams and visions, Ard, the hunter, awakes in the middle of the night and steps out of his home for a breath of fresh air. Gim, the ancient elvish farmer, is waiting there and invites Ard into the woods. Deep in the woods, beyond many twisted and half-hidden paths a clearing is reached. in the centre of the clearing is a gnarled tree stump adorned with offerings left by passers-by. It is explained to Ard by Gim that he is part of a secret line of protectors of the forest, and his efforts are required to bring balance to the natural order and drive an ancient evil from the woods. Ard is invited to leave an offering of his own at the stump, and Ard chooses to leave his hunters' bow. Gim is pleased with the choice and brings Ard deeper into the woods to be initiated into the rites of an ancient druidic order...

The adventure-seeking village urchin Lansy walks the woods one afternoon when he spies a stranger dressed in animal hides and carrying a long sword (Toom). He climbs a tree to spy on the stranger from a distance, but is detected by the stranger's companion, a taciturn but poor-tempered and impossibly-stealthy halfling (Mouse). Lansy is threatened by the alien duo, taken prisoner, and told to escort them to the village where they are to meet a certain man. Aware of a disturbance in his woods, Ard watches the scene from a distance.

Suddenly, the three are ambushed by a mob of goblins who wear a strange armour with a hole in the centre of the breastplate. Lansy and his captors are joined by Ard and together they successfully dispatch the mob, engaging the foot-soldiers in close quarters and knocking the archers from their perches in the trees above. A few injured goblins escape into the woods. the halfling is injured in the skirmish, and Ard and Lansy take the opportunity to bind the strangers and bring them to the village for questioning...
As dusk falls, it is revealed that the strangers seek the man who calls himself king. Ard and Lansy suspect that the two are assassins, and the king is informed. He sends two of his bodyguards to interrogate the strange duo, who find a letter of marque on the stealthy halfling...

Sunday, February 12, 2012

Characters: Toom & Mouse

Toom

Age: Adult, Hair: Brown Mid-Length Straight, Eyes: Green, Moustache: Trimmed, Colours: Brown, Orange
Appearance Keywords: Talkative, Social, Brash, Evasive, Oily

Toom, who fancies himself a fast-talker, has a Letter of Marque and belongs to a guild of some kind. He spends a lot of time trying to convince people to not mess with Mouse.


Mouse

Race: Halfling, Age: Young Adult, Hair: Black Long Straight, Eyes: Grey, Colours: Brown, Grey
Appearance Keywords: Abrasive, Irascible, Callous, Morose, Dangerous

Mouse "thinks she's dead", according to Toom. She does, however, seem to take precautions against dying.


Toom & Mouse

Toom and his associate, Mouse, are in town to "deliver a message" to Rar. Apparently, they are friends of Dee.

Thursday, February 2, 2012

Recap of 28/12/12 Adventure

Day before the Banquet

As told by my Maryam [Syl]

Players Present: Jeremie, Maryam [Syl], Memo [Dee], Richard [Mazmon], Stevan [Born], and Noah [Ard]

[5th day of the 10th moon of the year, Year unknown]

It is an afternoon painfully equal to any other afternoon in the tiny village of Au-der-Amn-Ger, everyone is working hard just to make it one day to the next. Most of the villagers are growing and gathering food, or somewhere consolidating the great wooden wall safeguarding the village’s so scarce and yet so precious resources. Indeed, these are times of hunger and despair, the Empire of Rem-Ath is slowly dying off and Au-de-Amn-Ger is no exception.

Suddenly the sound of vigorous horses pounding on the poorly kept main road resounds in the village and all eyes turn to the gates. Ten horsemen a escorting some sort of dignitary stop at the gate demanding entrance.

“I am Rar-Tur-Aug-Ar”, he states arrogantly, “I demand that you let me and my men in immediately”.

Del-Val-El, the mayor, is terrified but bracing himself he asks:

“What brings you to our village sir?”

“Sir?” the man exclaims, “I should have you beheaded, address me with the respect you owe me, I am your god king, descendant of Tur-Aug the God Emperor. You will let us in and provide us with Shelter and food. If I am not satisfied I’ll make sure this place is in flame when I leave!”

Balancing the threat of a royal arsonist versus famine, the mayor thinks fast and orders the wooden gate to be open. Although it is the first time he has heard of Rar-Tur-Aug-Ar, the village is quite isolated and the high politics of the broken empire remain to him a complete mist.

As soon as the ‘King’ enters flamboyantly perched on his well-fed white horse, he asks:

“How dare you make your god kind wait? Are you a traitor to the crown? What is your name old man?”

“I am Del-Val-El and I mean you no disrespect Rar-Tur-Aug-Ar, my whole family and my ancestor Val-El have nothing but respect and devotion for the God King.”

“Val-El!”, Rar interrupts, “How dare you invoke his name as an Ancestor, this is the vile name of a traitor! You have offended me greatly, but I will give you a chance to redeem yourself, make sure to prepare us a satisfying banquet and show us to your nicest Inn!”

Publicly ashamed and shaken in his authority Del-Val-El tries to recompose himself. He shows the king and his men to the only and quite modest Inn of the village. He returns to a group of villagers eager for his guidance. An emergency search for food is launched.

The villagers are distributed in groups: Ard, Dew, Syl, Maz, and Born end up together, and due to his hunting experience Ard is chosen as the leader. Together they head for the woods. Combining their knowledge they manage to collect a bunch of bush berries that would be succulent with some meat, and while looking for a boar’s trail they realize they are in fact being pursued by a pack of wolves. A bloody battle ensues. In the middle of the fight a strange character emerges from the cover of a tree – he is an Elf, obviously no stranger to battle, and he helps our group of villagers finish off the last wolves. The villagers themselves seem to have found new strength in the face of grave danger; they are bringing

home some wolf meat, a rare delicacy as well as an impressive hunting trophy. Tired after this long fight they struggle to return to the village, having to make their way through a tricky landslide, and it is only at the last minute that they make it to the Inn’s kitchen to contribute their booty!




Elements that were different from how remembered it: Rar and some of his men were staying at the mayor's house (I'll also change the Mayor's name to match this). I'm pretty sure they could tell that there would only be one Inn, since there are only about a dozen buildings still standing in town. However, since their horses would be tied up at the Inn, and it's likely there won't be enough room in the Mayor's house for all of them, it makes some sense that they would end up at the Inn.

Sunday, January 29, 2012

Religions Recap

Pantheists
Worship of one or more deities of the pantheon.
Important: Magus the Soul Forger (Maz’s former patron), Lelor the Hider of Power (Maz’s betrayer)
Other gods: Solus the Constant Returner, Gaeus the Nourishing Seed, Torus the Enforcer of Laws, Elur the Ever Few, Lunur the Shifting Returner, Amur the Loving Mistress, Hadar the Judge of Souls, Otar the Endless Scroll, Ymar the Nature’s Way, Remar the Ally of War (AKA Remus), Avor the Rewarder of Power, Demor the Holder of Power, Hyrot the Madness, Morot the Many, Bargot the Hunger, Nerot the Chained.

Dualists
Worship of the heavenly twins, a solar-lunar cult.

Omnists
Worship Omn the Lord of Fog and saver of souls. (AKA. Omnus)

Emperor Cults:
Worship of the dead Emperors, bringers of fortune, prosperity and order. Aug-Ar was the first to be worshiped. Ritual sacrifices in the emperor's name were often demanded by the government, and were a part of every day life in the Empire.

Character: Vark the Hunter

Age: Old, Hair: White Balding, Eyes: Grey, Beard: Mid-Length, Colours: Brown
Appearance Keywords: Utilitarian, Focused, Athletic, Stubborn, Reduced Senses

Ard’s father still hunts for the village, though in a very reduced capacity. He seems to have a hands-off approach to parenting.

Character: Gim the Farmer

Race: Elf, Age: 200+, Hair: Brown Long Braided, Eyes: Green, Colours: Green, Brown
Appearance Keywords: Charismatic, Consistent, Warm, Dedicated, Practical

Gim was not born in Au-der-amn-ger, but settled there after the fall of the last empire. Ever since, he has tended the fields around the village. Every time his wife dies, he takes a new wife, often choosing a fairly young bride to improve his chances of a long marriage. He currently has one daughter, the half-elf Syl, and three half-elf sons whose whereabouts are unknown.

Character: Lansy (PC: Richard)

Age: Teen, Hair: Auburn Short Curly, Eyes: Hazel, Colours: Brown, Mustard Yellow
Appearance Keywords: Energetic, Messy, Mocking, Skinny

Lans, son of Lans, goes by the name Lansy around the village. He makes fun of those in the village who do not fit in and always gets into trouble.

Character: Dew

Age: Pre-Teen, Hair: Black Short Wavy, Eyes: Grey, Colours: Brown, Black
Appearance Keywords: Dishevelled, Dopey, Friendly, Shy

Dew's mother is Ird, the head cook at the communal kitchen located in Au-Der-Amn-Ger inn. He is known for not being very bright, or perhaps lacking in judgement.

Character: Dhal-Val-El

Age: Early Teen, Hair: Black Short Straight, Eyes: Hazel, Colours: Grey, Orange, Pink
Appearance Keywords: Bossy, Comely, Diligent, Focused

Dhal is the daughter of the Mayor, and thus has been groomed from an early age to expect to live a life of a Mayor some day with all the good and bad implied.

She is the only other girl of similar age to Syl in the village, because of this the two girls exist as both rivals, friends, and distant acquaintances, all at once.

Character: Mayor Del-Val-El

Age: Adult, Hair: Black Short Balding, Eyes: Brown, Beard: Short, Colours: Grey, Orange
Appearance Keywords: Dependable, Diligent, Pale, reserved, Round, Ruddy.

Mayor Del is very proud of his ancestor Val-El (GM Note: changed to sound less like valet), who was a general that won many military campaigns.

He has recently been publically humiliated and told to drop Val-El from his name by Rar-Thur-Aug-Ar.

Character: Rar-Thur-Aug-Ar

Age: Young Adult, Hair: Brown Curly, Eyes: Hazel, Beard: Short, Colours: Brown, Red, White
Appearance Keywords: Angular, Athletic, Arrogant, Healthy, Keen

Rar-Thur-Aug-Ar (RTAA) claims to be related to Thur-Aug-Ar one of the last Co-Emperors of Rem-Ath. The “Aug-Ar” are considered emperor gods.

Rar is the leader of a warrior band of well disciplined, well armed, and well trained mounted warriors.

Friday, January 27, 2012

Location: Au-der-Amn-Ger

(AKA. “Auder Village”, Pop. 30 21?, Est.?, Location: The Valley of Drawn Lines, ?, ?)

A wooden-walled village built on an ancient trail that cuts through the Valley of Drawn Lines. Currently dealing with a food shortage and an ever-dwindling population.

Introduction: MTL Game Log

Nara or others in what might be called "Stevan's Montreal Game Group" can use this blog to post notes/events/characters in quick posts before/during/after game sessions.

First Game: 
Title: Heroes of the Mists
GM: Nara
Players: Jeremie, Maryam, Memo, Richard, Stevan, and Noah

Synopsis: Heavy fog rolls across the land every night and the mists of day are never broken by day's light. Magic, if it ever existed, has been drained from every rock and being. Every village is a point of light in the darkness, and the fastest way to power is to become a village's hero.


You are a hero, but you are a hero of the mist, one of the few that can make the dangerous journey from town to town. Messenger, protector, defender... you protect your village from the monsters without.